A useful tool for the school of the future
What: Refresher course for primary and secondary (first cycle) school teachers
When: 29 October, 5, 12, 18 November 2018
Duration: 4 days from 16.30 to 19:00, for a total of 10 hours
Where: MUSE FabLab, Corso del Lavoro e della Scienza 3, Trento, ITALY
Registration: Fill the form
Info and contacts: David.firstname.lastname@example.org
In line with the National Digital School Plan (PNSD), which guides schools along a path of innovation and digitalisation, the refresher course “Coding@School” aims to provide teachers of primary and secondary schools with a theoretical and operational background on computational thinking, through digital and analogue programming. During the course the tools and methodologies to develop activities for their students through cutting edge technologies will be presented and shared with the teachers. The course will include the study of three key elements in digital innovation education: computational thinking, programming skills and open hardware.
1° and 2° day – The computational thinking
The first step towards digital fluency is the development of computational thinking. In this first module, which will cover the first two days of the course, will be shown tools and techniques to approach the topic in class. starting from primary schools.
- Coding unplugged (pixel art – movement): learn to draw like a computer
- Kahoot: a game based learning platform
- Bot telegram: learn how to use a CHATBOT and write a script to imitate human interactions
- Hp-Reveal: how to use the augmented reality to foster interest on scientific themes
- Tinkering: methodological approach to build in a creative way
3° day – Coding
The third day will be dedicated to the presentation and use of a selection of software particularly fit to develop coding activities in the classroom.
- Code hour: learn to code with videogames
- Scratch Junior: visual programming for kids.
- Scratch: advanced module for block programming
- Tinkercad: a useful tool to draw in 3D in a simple and efficient way
4° day – Open hardware
Once obtained the knowledge of the main softwares, it will be possible to move to the “real world” learning to use programmable physical tools.
- Circuit making: real world circuits to assembly in sequence
- Arduino board: the famous open hardware micro controller
- mBot: let’s play with Arduino and Scratch compliant robots