European School of Makers: CODING@SCHOOL

CODING@SCHOOL

A useful tool for the school of the future

 

What: Refresher course for primary and secondary (first cycle) school teachers

When:  29 October, 5, 12, 18 November  2018

Duration:  4 days from 16.30 to 19:00, for a total of 10 hours

Where: MUSE FabLab, Corso del Lavoro e della Scienza 3, Trento, ITALY

Registration: Fill the form

Info and contacts: David.tombolato@muse.it

 

 

PRESENTATION

In line with the National Digital School Plan (PNSD), which guides schools along a path of innovation and digitalisation, the refresher course “Coding@School” aims to provide teachers of primary and secondary schools with a theoretical and operational background on computational thinking, through digital and analogue programming. During the course the tools and methodologies to develop activities for their students through cutting edge technologies will be presented and shared with the teachers. The course will include the study of three key elements in digital innovation education: computational thinking, programming skills and open hardware.

 

AGENDA

 

1° and 2° dayThe computational thinking

The first step towards digital fluency is the development of computational thinking. In this first module, which will cover the first two days of the course, will be shown tools and techniques to approach the topic in class. starting from primary schools.

Practical activities:

  • Coding unplugged (pixel art – movement): learn to draw like a computer
  • Kahoot: a game based learning platform  
  • Bot telegram: learn how to use a CHATBOT and write a script to imitate human interactions
  • Hp-Reveal: how to use the augmented reality to foster interest on scientific themes
  • Tinkering: methodological approach to build in a creative way

 

3° day – Coding

The third day will be dedicated to the presentation and use of a selection of software particularly fit to develop coding activities in the classroom.

Practical activities:

  • Code hour: learn to code with videogames
  • Scratch Junior: visual programming for kids.
  • Scratch: advanced module for block programming
  • Tinkercad: a useful tool to draw in 3D in a simple and efficient way

 

4° day – Open hardware

Once obtained the knowledge of the main softwares, it will be possible to move to the “real world” learning to use programmable physical tools.

Practical activities:

  • Circuit making: real world circuits to assembly in sequence
  • Arduino board: the famous open hardware micro controller
  • mBot: let’s play with Arduino and Scratch compliant robots